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Developer
Posts: 746
Location: England | As promised, today's v1.00.6 Pro update addresses the handful of niggles that have surfaced over the week. Most of the issues have been discussed in other threads, with the majority arising from the measures taken to ensure thread-safety and the graphics performance upgrade. If all goes well with this one, I hope to switch my attention to all the shiny new features that we've been talking about... Download / register for free @ http://experiment.nashnet.co.uk
Enjoy! Chris |
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Expert
Posts: 512
Location: Netherlands | Heh, I just recorded a vid using .5 for youtube, including actually mentioning '1.00.5' in that same vid.. ;P |
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Expert
Posts: 512
Location: Netherlands | *cough*
http://www.youtube.com/watch?v=HEcbIFmtzoY |
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Developer
Posts: 746
Location: England | Yay! 'Look forward to seeing more of these from people...
Chris |
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Expert
Posts: 512
Location: Netherlands | Y0, back the ye olde debugger. The 'character' under the cursor is still with us.
For instance, put a C 4 at channel 2, x-offset being 1, so, the pattern is completely focused at the left.
Scroll the pattern to the right 1 column, now you'll see that the channel next to the channel containing the C 4 contains that C 4 under the cursor when it's at the same y-location as that note. |
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Expert
Posts: 512
Location: Netherlands | Actually, to me it looks like the type o' bug I make myself when making map editors for games, when I'm not counting with the xy offset when picking a tile from the map. |
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Developer
Posts: 746
Location: England | Similar, but a little more involved, thanks to the graphics performance improvements.
Spotted anything else, before I issue lucky .7?
Chris |
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Expert
Posts: 512
Location: Netherlands | Just hit .7 .. will make a new vid of a new remix tonight. :P If not .7 then .6 ..
otoh, doesn't make a difference anyway..
Edited by CS_TBL 2009-03-12 9:37 PM
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